While resources are still important for replenishing infantry, rebuilding units that you’ve lost, and using Commander abilities, Victory Points become the primary sites of battles. Battles become more decisive because vehicles cannot Retreat and are not easily replaced. The late game begins with the arrival of heavy tanks and artillery on the battlefield. One or two Mortars or Snipers would not be strange, and it’s much safer to do this now than earlier when you’re still establishing map control or later when you’ll often be spending your resources on tanks or other vehicles. This is also when you’ll often begin building more specialized units to supplement your force of versatile units. ![]() Depending on your strategy, you’ll either want to invest in early vehicles yourself or in counters to them in terms of resources, early vehicle production will limit your Fuel while vehicle counters will draw on your Manpower or Munitions (for example, AT guns cost only Manpower while Panzerschrecks, Panzerfausts, and AT grenades cost Munitions. ![]() ![]() The mid game is defined by the use and countering of light vehicles and combined arms forces.
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